Initial commit
This commit is contained in:
commit
58dc8c5f06
5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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21
.vscode/settings.json
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21
.vscode/settings.json
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{
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"files.associations": {
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"optional": "cpp",
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"istream": "cpp",
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"ostream": "cpp",
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"ratio": "cpp",
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"system_error": "cpp",
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"array": "cpp",
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"functional": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"*.tcc": "cpp",
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"chrono": "cpp",
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"ctime": "cpp",
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"iomanip": "cpp",
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"limits": "cpp",
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"numeric": "cpp",
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"streambuf": "cpp"
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}
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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15
platformio.ini
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15
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:pico]
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platform = raspberrypi
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board = pico
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framework = arduino
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upload_protocol = picotool
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99
src/main.cpp
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99
src/main.cpp
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#include <Arduino.h>
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#define PORT PWM_2
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class HallButton//TODO
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{
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public:
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HallButton(byte pin);
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unsigned long lowTime;
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unsigned int lowDuration;
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void Pulse(unsigned long time, bool end = false)
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{
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}
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};
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HallButton myHallButton[2] = {HallButton(2), HallButton(3)};
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// bool is_gpio_fall(char *buf, uint32_t events);
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byte event;
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uint eventGpio;
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void gpio_callback(uint gpio, uint32_t events)
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{
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eventGpio = gpio;
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event = events == 4? 1: events == 8? 2: 0;
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// unsigned long current_time = micros();
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// bool is_fall = is_gpio_fall(event_str, events);
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// if (is_fall)
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// {
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// high_time = current_time;
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// high_duration = high_time - low_time;
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// }
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// else
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// {
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// low_time = current_time;
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// low_duration = low_time - high_time;
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// }
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}
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// static const char *gpio_irq_str[] = {
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// "LEVEL_LOW", // 0x1
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// "LEVEL_HIGH", // 0x2
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// "EDGE_FALL", // 0x4
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// "EDGE_RISE" // 0x8
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// };
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// bool is_gpio_fall(char *buf, uint32_t events)
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// {
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// bool value = false;
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// for (uint i = 0; i < 4; i++)
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// {
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// uint mask = (1 << i);
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// if (events & mask)
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// {
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// // Copy this event string into the user string
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// const char *event_str = gpio_irq_str[i];
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// if (gpio_irq_str[i] == "EDGE_FALL")
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// value = true;
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// while (*event_str != '\0')
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// {
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// *buf++ = *event_str++;
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// }
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// events &= ~mask;
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// // If more events add ", "
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// if (events)
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// {
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// *buf++ = ',';
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// *buf++ = ' ';
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// }
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// }
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// }
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// *buf++ = '\0';
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// return value;
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// }
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void setup()
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{
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Serial.begin(9600);
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gpio_set_input_enabled(PORT, true);
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gpio_pull_up(PORT);
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gpio_set_input_enabled(3, true);
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gpio_pull_up(3);
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// gpio_set_irq_enabled_with_callback(PORT, GPIO_IRQ_EDGE_RISE, true, rising);
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gpio_set_irq_enabled_with_callback(2, GPIO_IRQ_EDGE_RISE | GPIO_IRQ_EDGE_FALL, true, &gpio_callback);
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gpio_set_irq_enabled_with_callback(3, GPIO_IRQ_EDGE_RISE | GPIO_IRQ_EDGE_FALL, true, &gpio_callback);
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}
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unsigned long flag = 0;
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void loop()
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{
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// static byte lowest = 100;
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// byte value = GetPWM(PORT);
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// if (value < lowest)
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// lowest = value;
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// Serial.print("$" + String(GetPWM(PORT)) + ";\n");
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// if (is_done)
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Serial.print("$" + String(eventGpio) + " " + String(event) + ";\n");
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// unsigned long currentTime = millis();
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// if (currentTime >= flag + 1)
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// {
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// flag = currentTime;
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// }
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}
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11
test/README
Normal file
11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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